![]() ![]() I'd be curious if anyone knows of other ways. SLA ProX 800/950 ProJet 6000 HD/7000 HD Accura Fidelity & Quickcast Diamond Large Parts & Connectable Joints Rigid, Light Weight Resin Plastics The QuickCast build style is an SLA print methodology developed by 3D Systems to answer a pressing need for the investment casting industry. You're probably also going to just have to use a high-quality graphics app (like PhotoShop or Pixelmator) to scale the image up (i.e.: make up the extra pixels with the best algorithms possible).Ī combination of those two are going to give you the best results I know of. (And/or, take your screen shot on a Retina Mac and you'll probably get 2x a non-Retina Mac.) And I am going to comment on something I dont believe will ever get fixed, but nonetheless I felt a conversation was worth it. I've never actually tried this, but it sounds like it might work. I've read about using an Xcode tool (i.e.: you have to have Apple's Xcode installed) called Quartz Debug where you can set the UI resolution to something greater than 1 (so you can simulate retina and beyond, etc.) which increases the resolution of at least the scaleable components (the other components will still be lower rez). ![]() While deep down in the apps or OS, certain components that make up the screen are resolution independent (ex: fonts, certain interface elements) other components will only contain a set number of pixels. The bad news is that RTV soft tooling cannot generate true prototypes. Angelica, with a typical screen shot you're only going to get the number of pixels being sent from the graphics chip to the display device. Specifically, over 25,000 QuickCast patterns have already been converted into. ![]()
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